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- Fri Apr 14, 2017 9:07 pm
- Forum: Features
- Topic: [Request] Amiga Emulator development
- Replies: 43
- Views: 48500
- Fri Apr 14, 2017 9:06 pm
- Forum: News and Announcements
- Topic: [RELEASE] 2.6.8 - Amiga Nueva
- Replies: 6
- Views: 9072
[RELEASE] 2.6.8 - Amiga Nueva
A new release is available, and as you may guess from the title this is about the Commodore Amiga! We enabled the support for Amiga 600 configurations. The emulator had the support disabled but the basic stuff to make an A600 preset was there. This is a feature that was requested by some advanced us...
- Fri Apr 14, 2017 7:42 pm
- Forum: Features
- Topic: Community based MetaData
- Replies: 5
- Views: 7808
Re: MetaData
steviebwoy wrote:That's a great idea. Could we not start with another website's database and just add to that maybe? LIke, taking another person's site and copying it as a baseline which we could then contribute to make our own?
Oh no, I wouldn't do that.
- Fri Apr 14, 2017 7:41 pm
- Forum: Features
- Topic: [Request] Amiga Emulator development
- Replies: 43
- Views: 48500
Re: [Request] Amiga Emulator development
steviebwoy wrote:Wahey! When does the update become live?
Thanks man!!!
After I end testing the A600 support
- Fri Apr 14, 2017 6:19 pm
- Forum: Features
- Topic: [Request] Amiga Emulator development
- Replies: 43
- Views: 48500
- Fri Apr 14, 2017 3:29 pm
- Forum: Features
- Topic: Community based MetaData
- Replies: 5
- Views: 7808
Re: MetaData
Do you agree to rename this topic as "Community Based Metadata" ?
- Fri Apr 14, 2017 12:09 am
- Forum: Features
- Topic: [Request] Amiga Emulator development
- Replies: 43
- Views: 48500
Re: [Request] Amiga Emulator development
Absolutely. UAE4Arm is a longer term plan, that makes sense. Do you think you could enable HDF support for the next update pleeeeease? :) Absolutely yes. Question is, when will be that release. I'm working on big changes so I have to find a spot to make small releases based in the old (public) vers...
- Thu Apr 13, 2017 9:41 pm
- Forum: Features
- Topic: Running RetroX without active connection
- Replies: 125
- Views: 206352
Re: Running RetroX without active connection
I've been working on this and my approach is that the app will require to validate itself after X time has passed. That would allow you go a few days out and use it without connecting to the server. About a server shut down, this is my official statement: "If I would need to take the servers d...
- Thu Apr 13, 2017 9:40 pm
- Forum: Features
- Topic: [Request] Amiga Emulator development
- Replies: 43
- Views: 48500
Re: [Request] Amiga Emulator development
Just noticed you're using UAE4All2 - yep, that should support HDF files perfectly. UAE4All2 has now been superseded by UAE4Arm I think? Interestingly, UAE4Arm supports Amiga CD32 as well ;) ;) ;) Probably, UAE4All2 seems stagnated. And oh yes, the best is to move to UAE4Arm but that's a longer route.
- Thu Apr 13, 2017 9:28 pm
- Forum: Features
- Topic: Alternative locations and names for artwork
- Replies: 16
- Views: 20246
Re: Alternative locations and names for artwork
Hm, is there a particular naming convention I should be using? Lots of my games don't have covers where I would expect.. Yes, RetroX will strip all non alphabetic chars and remove anything between "[ ]" and "( )" to make a match. So these names for example: Donkey Kong Donkey Ko...