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Re: Running RetroX without active connection

Posted: Sat Dec 02, 2017 4:15 pm
by fcatrin
Yes it will work.

Re: Running RetroX without active connection

Posted: Sun Dec 03, 2017 2:23 am
by tipclaydon
oh thats good to know

Re: Running RetroX without active connection

Posted: Sun Dec 03, 2017 6:13 am
by Red_Eye1980
I am not a developer so I don't know how hard this is to implement. But below is what i think a ''fair'' suggestion:

I fully understand protecting the software from piracy. But how about we were allowed to nominate, once online with a paid account, a top 6 games/favorites, out of the entire collection. And those 6 games would be available offline?

We can change the 6 games once we log in online again, provided that we have a paid account always.

At the end of the day, tablets/phone storage is more limited compared to most people's android TV boxes. Also, how many different games do you need on a plane journey? I don't think people carry their entire game collection on their phone together with mp3s, pictures/videos taken, apps etc.

Being allowed just 6 games would essentially put the user in trial mode.

Thoughts?

Re: Running RetroX without active connection

Posted: Sun Dec 03, 2017 5:14 pm
by fcatrin
That is a good idea, but the implementation is almost finished. You will be able to use RetroX offline for some days, at full except for features that require a network, like cloud saves sync or downloading special configurations for some computer games.

Re: Running RetroX without active connection

Posted: Sun Dec 03, 2017 8:58 pm
by molul
That's really cool! If I'm offline, can I save games locally?

OTOH, is there a mailing list I could subscribe to be notified of a new version? :)

Re: Running RetroX without active connection

Posted: Mon Dec 04, 2017 3:59 am
by fcatrin
The saves are always stored locally, and RetroX syncs with the server as soon as it can.

There is no mailing list, but RetroX autoupdates itself, so you always know when there is a new release.

Re: Running RetroX without active connection

Posted: Mon Dec 04, 2017 9:29 am
by molul
Great :) Thank you!

Re: Running RetroX without active connection

Posted: Sat Jan 20, 2018 10:16 pm
by joeljoel1947
Has this been implemented yet? I didn’t realize the app needed an active connection until I tried using it on an airplane a week ago on my tablet. Woops! Glad I kept retroarch on there so I still had something that worked.

Re: Running RetroX without active connection

Posted: Sun Jan 21, 2018 2:15 am
by KingPepper50
joeljoel1947 wrote:Has this been implemented yet? I didn’t realize the app needed an active connection until I tried using it on an airplane a week ago on my tablet. Woops! Glad I kept retroarch on there so I still had something that worked.


Hi joeljoel1947,

No Franco is still working on a anti-piracy method, which is going to work, for us all, but i honestly don't think its possible to stop hackers.
They are just too smart and will find a way around all protection, no matter how good you think it is.
Think about it if games that are released on Steam (PC) are able to be hacked to play without steam then what hope has this programmer.
Sorry to say this Franco, but that's the way it is, you will NOT stop hackers, no matter what you do. :(

Re: Running RetroX without active connection

Posted: Sun Jan 21, 2018 6:30 am
by deaddisk
I agree, everything is hackable, it's only a question of time.

Instead of investing a lot of energy here, it's better to think about the honest buyers and to publish more features and emulators.