Fredoias wrote:fcatrin wrote:I can just refund you. USD$12 against USD$4.000+ for the work needed for offline sounds like a good business to me.
Not gonna let you get rid of me that easy.
If you are going to not do the offline mode. For goodness sake please get it off your road map. You are just leaving people believing that you are actually doing something, when you are actually not doing anything. You haven't updated crap in months, oh sorry. FPS display.
Just update your website to say screw you to the people who have supported you. Be honest about it and just revise your plans. That way I can tell people at least you were honest about something.
When some say that it needs 4,000 dollars worth of time it probably means its a painful implementation. If you are buying a software for what it could be... You are the greatest bs in the world. The tone of your paraphrase belongs to the worst type of customer in the world. Chill out and relax, don't take your anger out on others, they don't deserve your grunt.
Consider the codes needed for offline, a new authentication system more than likely needed this will opens the door up for hacking, reverse engineering or modding, the only fail safe is online authentication. Have you seen any mmo being hacked for free online time?
Thinking on the offline, maybe a restricted mode is needed rather than anything. You already have a you can pay x games for free even when the trials is or have expired, maybe allow us to add x amount of games as favourites or similar to play it when re authentication have failed? When people are traveling they will more than likely want to continue their game and not a totally new one. It's a simple implementation.
I understand why the developer want to protect his hard work, it's time and money.